| Level |
KXP |
|
TH |
| 1 | 0 | (none) | +0 |
| 2 | 1.5 | (none) | +1 |
| 3 | 3 | (none) | +2 |
| 4 | 6 | (none) | +3 |
| 5 | 12 | (none) | +4 |
| 6 | 24 | (none) | +5 |
| 7 | 48 | (none) | +6 |
| 8 | 96 | (none) | +7 |
| 9 | 192 | (none) | +8 |
| 10 | 400 | (none) | +9 |
| 11 | 600 | (none) | +10 |
| 12 | 800 | (none) | +11 |
| 13 | 1000 | (none) | +12 |
| 14 | 1200 | (none) | +13 |
| 15 | 1400 | (none) | +14 |
| 16 | 1600 | (none) | +15 |
| 17 | 1800 | (none) | +16 |
| 18 | 2000 | (none) | +17 |
| 19 | 2200 | (none) | +18 |
| 20 | 2400 | (none) | +19 |
| 21 | 2600 | (none) | +20 |
| 22 | 2800 | (none) | +21 |
| 23 | 3000 | (none) | +22 |
| 24 | 3200 | (none) | +23 |
| 25 | 3400 | (none) | +24 |
| 26 | 3600 | (none) | +25 |
| 27 | 3800 | (none) | +26 |
| 28 | 4000 | (none) | +27 |
| 29 | 4200 | (none) | +28 |
| 30 | 4400 | (none) | +29 |
| 31 | 4600 | (none) | +30 |
| 32 | 4800 | (none) | +31 |
| 33 | 5000 | (none) | +32 |
| 34 | 5200 | (none) | +33 |
| 35 | 5400 | (none) | +34 |
| 36 | 5600 | (none) | +35 |
|
| Requisites: | Str 18 |
| Alignment: | any |
| HD/level: | 1d10 |
| Weapon Prof.: | 9+level |
| To Hit Table: | War |
| Save Table: | War |
| Reference: | RDM |
| Groups: | Warrior |
| Complexity: | CF=1 |
| May weapon specialize in one weapon with no limit. Each level of specialization is 2 half-plusses. |
| If you would attack with specialized weapons, you attack twice as much instead. Note this ability can stack with itself. |
| Level 1: +1 instance of Tac Move. |
| Level 1: Exceptional Str. (bonus = Stat-12). |
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